Senior Unity Multiplayer Game Developer
Unity Game Developer with 6+ years of professional experience building high-performance 2D and 3D games for mobile and desktop platforms. Specialized in real-time multiplayer systems, gameplay engineering, and full-cycle game development from prototype to live operations.
Core Expertise
- Real-time Multiplayer Architecture (Photon PUN/Fusion, Mirror, Socket.IO)
- Matchmaking, Lobby Systems, and Reconnection Flows
- Voice Chat Integration and Social Features
- Gameplay Mechanics and Systems Design
- Performance Optimization and Network Sync
- LiveOps, Leaderboards, and Event Systems
Technical Stack
Unity 3D, C#, Firebase, PlayFab, REST APIs, Node.js, Photon, Mirror Networking, Azure DevOps, Git, UI Toolkit, DOTween, Addressables, Shader Graph.
Professional Highlights
- Led development of multiplayer titles including racing, snooker, and board games
- Converted single-player games into synchronized online experiences
- Built scalable backend integrations for authentication, matchmaking, and live data
- Delivered 30+ mini-game platform with real-time social and competitive systems
- Collaborated with international clients and remote teams
Passionate about creating scalable multiplayer experiences and optimizing real-time gameplay for competitive environments.