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Senior Unity Developer | 6+ Years Experience | Unity, C#, Addressable, Mobile, English language

Actively Looking for Work

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Senior Unity Developer and Technical Lead with 6+ years of game development experience and 4+ years building commercial mobile games. Contributed to titles with 6M+ downloads and created tools that cut content production time by 50%+, helping scale projects from 10 to 50+ game modes. Expertise includes gameplay systems, technical leadership, backend integrations, monetization, mobile publishing, and mentoring developers. Strong problem solver, fast learner, and effective communicator with a B.A. in English Linguistics.

Selected Technical Achievements

  • Shipped mobile games with 6M+ combined downloads.
  • Scaled content production from 10 mods to 50+ mods through automation.
  • Reduced mod creation time from approximately 2-2.5 days to roughly 1/2 day.
  • Built a Scratch-to-Unity content pipeline that automated animation generation and removed major manual bottlenecks.
  • Implemented a custom runtime animation system capable of reproducing Scratch animation behavior inside Unity.
  • Built a wrapper around a third-party Adobe Animate integration tool, reducing premium-content integration effort from days to hours.
  • Reduced soundboard scene creation time from approximately 30 minutes to 5 minutes creating an automated soundboard-generation tool.
  • Implemented Firebase and Cloudflare Worker backend systems supporting user-generated content, player profiles, moderation, reporting, and cloud data.
  • Led developers and mentored interns across multiple studios.
  • Published and maintained Android and iOS releases including rewarded ads, monetization systems, and in-app purchases.
  • Used Unity Addressables along with Google PAD/Apple ODR pipelines to reduce game install size.
  • Rapid adaptation to unfamiliar technologies and legacy codebases.

Core Technical Skills

  • Programming Languages: C#, C++, JavaScript/TypeScript (integration level).
  • Game Development: Unity, Gameplay Programming, Gameplay Systems Design, Tool Development, Editor Tooling, Animation Systems, Production Pipelines, Mobile Game Development, Hyper-Casual Games, Puzzle Games.
  • Backend & Services: Firebase Authentication, Cloudflare Workers, REST APIs, User Generated Content Systems, Cloud Data Systems.
  • Mobile & Monetization: Google Play Console, App Store Connect, Android Deployment, iOS Deployment, Ads Monetization, Rewarded Ads, In-App Purchases.
  • Content Delivery & Live Operations: Unity Addressables, Google Play Asset Delivery (PAD), Apple On-Demand Resources (ODR), Runtime Asset Loading, Asset Bundle Management, Live Content Delivery, Mobile Build Size Optimization.
  • Leadership: Technical Leadership, Team Mentorship, Code Reviews, Production Planning, Cross-Disciplinary Communication, Technical Documentation.

Professional Experience (latest role)

  • Technical lead on commercially successful mobile games exceeding 6M+ combined downloads.
  • Coordinated implementation efforts between developers, artists, designers, and management.
  • Designed and implemented a Scratch-to-Unity content pipeline capable of parsing animation structures, nested procedures, variables, and content metadata.
  • Built a custom runtime animation framework that accurately reproduces Scratch animation timing inside Unity.
  • Reduced content production time from approximately 2-2.5 days to around 1/2 day per mode.
  • Enabled project growth from approximately 10 modes to more than 50 modes.
  • Developed automation tools that significantly reduced repetitive production work and content integration effort.
  • Built Adobe Animate workflow tooling that reduced premium-content integration effort by approximately 80-90%.
  • Created automated soundboard-generation tools capable of assembling production-ready content in seconds.
  • Implemented Firebase authentication systems and Cloudflare Worker backend integrations.
  • Built systems for player accounts, user-generated content, moderation, reporting, profile management, and cloud-backed player data.
  • Implemented monetization systems including rewarded ads and in-app purchases across Android and iOS.
  • Managed internal testing, release preparation, store submissions, and production deployments.
  • Learned Unity Visual Scripting on an active production project and delivered gameplay and monetization features using existing visual scripting architecture.
  • Mentored junior developers and contributed to technical decision-making across multiple projects.

Additional Strengths

  • Technical documentation and knowledge sharing.
  • Mentoring and onboarding developers.
  • Rapid adaptation to unfamiliar technologies.
  • Strong debugging and problem-solving skills.
  • Experience working with large legacy codebases.
  • Comfortable taking ownership of technical systems from concept to release.
  • Proven ability to identify production bottlenecks and create scalable solutions.
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