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Senior Character Rigger

Unlock employer Abu Dhabi, United Arab Emirates Posted: 26 Mar 2026

Financial

  • Estimate: $80k - $120k*
  • Zero income tax location

Accessibility

  • Office Only
  • Visa Provided

Requirements

  • Experience: Senior
  • English: Professional

Position

The company is pioneering the era of physical intelligence, transforming cities, industries, services, and experiences. At the core of our approach are living world models enhanced by real-time data. We seek a hands-on, production-proven Senior Character Rigger to join our team as an individual contributor, focusing on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences.

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Responsibilities:

  • Design, build, and deliver production-ready character and creature rigs in Autodesk Maya.
  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions.
  • Create clean, stable, and animator-friendly control rigs focused on performance and usability.
  • Collaborate closely with animators to support efficient animation workflows.
  • Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams.
  • Debug, iterate, and enhance rigs based on animation and runtime feedback.
  • Maintain and improve existing rigs without compromising quality or consistency.

Qualifications:

  • Expert-level rigging experience in Autodesk Maya (non-negotiable).
  • 5+ years of professional experience as a character or creature rigger.
  • Proven track record of shipping real-time 3D projects (AAA games, AR/VR, or high-end interactive experiences).
  • Strong understanding of anatomy, deformation, skinning, and corrective techniques.
  • Solid grasp of animation fundamentals (timing, weight, staging) to support animator needs.
  • Experience working with Unity or Unreal pipelines from a rigging perspective.
  • Ability to work independently and deliver production-ready work.
  • Strong communication skills to clearly explain rigging decisions.

Nice to Have:

  • Experience with cloth, hair, or secondary motion setups in Maya or real-time environments.
  • Familiarity with motion capture and basic mocap cleanup workflows.
  • Understanding of character modeling and texturing pipelines.

Application Requirements:

  • A portfolio demonstrating multiple fully built character or creature rigs, showcasing personal contributions and quality of deformation, control design, and animator usability.
  • Candidates should be prepared to discuss their rigs, including construction rationale.

Working Conditions:

  • Collaborative, globally minded work environment.
  • Opportunities for learning and career development across various cutting-edge technologies.
  • Competitive compensation package including healthcare, education support, and generous leave benefits.
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