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Senior Character Rigger

Unlock employer Abu Dhabi, United Arab Emirates Direct to Company 1 hour ago · 19 Oct 2026

Financial

  • Estimate: $60k - $100k*
  • Zero income tax location

Accessibility

  • Office Only
  • Visa Provided

Requirements

  • Experience: Senior
  • English: Professional

Position

About the Role
We are seeking a hands-on, production-proven Senior Character Rigger to join our team as an individual contributor. This is a rigging-focused role, centered on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences. This position is intended for a specialist rigger who actively builds, debugs, and ships rigs in production. It is not a hybrid Tech Artist or animation systems role. We are open to strong mid-level or senior candidates, provided they are deeply hands-on today.

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Responsibilities

  • Design, build, and deliver production-ready character and creature rigs in Autodesk Maya
  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions
  • Create clean, stable, and animator-friendly control rigs focused on performance and usability
  • Collaborate closely with animators to support expressive and efficient animation workflows
  • Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams
  • Debug, iterate, and improve rigs based on animation and runtime feedback
  • Maintain and improve existing rigs without compromising quality or consistency

This Role Is Not

  • A Tech Artist or tools-focused role
  • A lead-only or supervisory position with limited hands-on rigging
  • An animation-first position
  • A Blender- or 3ds Max–centric rigging role

Qualifications

  • Expert-level rigging experience in Autodesk Maya (non-negotiable)
  • 5+ years of professional experience as a character or creature rigger
  • Proven experience shipping real-time 3D projects (AAA games, AR/VR, or high-end interactive experiences)
  • Strong understanding of anatomy, deformation, skinning, and corrective techniques
  • Solid grasp of animation fundamentals (timing, weight, staging) to support animator needs
  • Experience working with Unity or Unreal pipelines from a rigging perspective
  • Ability to work independently, take ownership, and deliver production-ready work
  • Strong communication skills and ability to clearly explain rigging decisions

Nice to Have

  • Cloth, hair, or secondary motion setups in Maya or real-time environments
  • Motion capture familiarity and basic mocap cleanup workflows
  • Understanding of character modeling and texturing pipelines

Portfolio Requirement
Applicants must provide a portfolio that clearly demonstrates:

  • Multiple fully built character or creature rigs
  • Clear evidence of personal, hands-on contribution
  • Deformation quality, control design, and animator usability
    Candidates should be comfortable walking through their rigs and explaining how and why they were built.
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