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Senior Character Rigger

Unlock employer Abu Dhabi, United Arab Emirates Posted: 20 Jun 2026

Financial

  • Estimate: $60k - $90k*
  • Zero income tax location

Accessibility

  • Office Only
  • Apply from abroad
  • Visa Provided

Requirements

  • Experience: Senior
  • English: Professional

Position

Analog is pioneering the era of physical intelligence. We are seeking a hands-on, production-proven Senior Character Rigger to join the company as an individual contributor. This is a rigging-focused role, centered on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences.

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Responsibilities

  • Design, build, and deliver production-ready character and creature rigs in Autodesk Maya.
  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions.
  • Create clean, stable, and animator-friendly control rigs focused on performance and usability.
  • Collaborate closely with animators to support expressive and efficient animation workflows.
  • Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams.
  • Debug, iterate, and improve rigs based on animation and runtime feedback.
  • Maintain and improve existing rigs without compromising quality or consistency.

Qualifications

  • Expert-level rigging experience in Autodesk Maya (non-negotiable).
  • 5+ years of professional experience as a character or creature rigger.
  • Proven experience shipping real-time 3D projects (AAA games, AR/VR, or high-end interactive experiences).
  • Strong understanding of anatomy, deformation, skinning, and corrective techniques.
  • Solid grasp of animation fundamentals (timing, weight, staging) to support animator needs.
  • Experience working with Unity or Unreal pipelines from a rigging perspective.
  • Ability to work independently, take ownership, and deliver production-ready work.
  • Strong communication skills and ability to clearly explain rigging decisions.

Nice to Have

  • Cloth, hair, or secondary motion setups in Maya or real-time environments.
  • Motion capture familiarity and basic mocap cleanup workflows.
  • Understanding of character modeling and texturing pipelines.

Portfolio Requirement
Applicants must provide a portfolio that clearly demonstrates:

  • Multiple fully built character or creature rigs.
  • Clear evidence of personal, hands-on contribution.
  • Deformation quality, control design, and animator usability.

Candidates should be comfortable walking through their rigs and explaining how and why they were built.

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